劉任昌python math random
w3schools學習python math random函式庫
import math #劉任昌 輸入數學函式庫 import random #輸入亂數資料庫 x = math.sqrt(2) print(x) #大樂透是49個號碼開出六個 for i in range(6): x = random.randint(1,49) print("開出的第 " + str(i+1) + " 個號碼: " + str(x)) #str是將數字轉成字串string
w3schools學習python math random截圖
亂數函數主要用在蒙地卡羅模擬分析,用於衍生性金融商品的訂價。
貪吃蛇的python程式
影片
Bro Code程式碼
https://www.youtube.com/watch?v=bfRwxS5d0SI# 劉任昌2023年5月12日修改自Bro Code YT影片 from tkinter import *#輸入tkinter繪圖程式庫 import random #輸入亂數程式庫 GAME_WIDTH = 1000 GAME_HEIGHT = 600 SPEED = 300 SPACE_SIZE = 50 BODY_PARTS = 3 #蛇長度 SNAKE_COLOR = "yellow" #蛇顏色green FOOD_COLOR = "white" #雞蛋顏色白色 BACKGROUND_COLOR = "#000000"#背景黑色 class Snake: #定義類別Snake def __init__(self): self.body_size = BODY_PARTS #蛇長度 self.coordinates = [] self.squares = [] for i in range(0, BODY_PARTS): self.coordinates.append([0, 0]) for x, y in self.coordinates: square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR, tag="snake") self.squares.append(square) class Food: #定義食物類別 def __init__(self): #亂數產生於0至最大寬度 x = random.randint(0, (GAME_WIDTH / SPACE_SIZE) - 1) * SPACE_SIZE y = random.randint(0, (GAME_HEIGHT / SPACE_SIZE) - 1) * SPACE_SIZE self.coordinates = [x, y] canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR, tag="food") canvas.create_text(x+SPACE_SIZE/2, y+SPACE_SIZE/2, text = score+1, fill='red', font=('Helvetica 30 bold'), anchor='center', tag="scores") #新加 def next_turn(snake, food): x, y = snake.coordinates[0] if direction == "up": #若上指令, y- y -= SPACE_SIZE elif direction == "down": #若下指令, y+ y += SPACE_SIZE elif direction == "left": #若左指令, x- x -= SPACE_SIZE elif direction == "right": #若右指令, x+ x += SPACE_SIZE snake.coordinates.insert(0, (x, y)) #插入蛇新位置 square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR) snake.squares.insert(0, square) if x == food.coordinates[0] and y == food.coordinates[1]: global score score += 1 label.config(text="吞下的雞蛋數目:{}".format(score)) canvas.delete("food") canvas.delete("scores") food = Food() else: del snake.coordinates[-1] #刪除尾巴 canvas.delete(snake.squares[-1]) del snake.squares[-1] if check_collisions(snake): game_over() else: window.after(SPEED, next_turn, snake, food) def change_direction(new_direction): global direction #宣告子函數可改變廣域變數 if new_direction == 'left': if direction != 'right': direction = new_direction elif new_direction == 'right': if direction != 'left': direction = new_direction elif new_direction == 'up': if direction != 'down': direction = new_direction elif new_direction == 'down': if direction != 'up': direction = new_direction def check_collisions(snake): x, y = snake.coordinates[0] if x < 0 or x >= GAME_WIDTH: return True elif y < 0 or y >= GAME_HEIGHT: return True for body_part in snake.coordinates[1:]: if x == body_part[0] and y == body_part[1]: return True return False def game_over(): canvas.delete(ALL) canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2, font=('consolas',70), text="你死了!", fill="red", tag="gameover") window = Tk() #主程式, 建構視窗,過去用tk=Tk() window.title("劉任昌改寫蛇吃蛋遊戲") window.resizable(False, False) score = 0 direction = 'down' #預設往下 label = Label(window, text="吞下的雞蛋數目:{}".format(score), font=('consolas', 40)) label.pack() canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH) canvas.pack() window.update() window_width = window.winfo_width() window_height = window.winfo_height() screen_width = window.winfo_screenwidth() screen_height = window.winfo_screenheight() x = int((screen_width/2) - (window_width/2)) y = int((screen_height/2) - (window_height/2)) window.geometry(f"{window_width}x{window_height}+{x}+{y}") window.bind('', lambda event: change_direction('left')) #參考w3schools lambda window.bind(' ', lambda event: change_direction('right')) window.bind(' ', lambda event: change_direction('up')) window.bind(' ', lambda event: change_direction('down')) snake = Snake() #從 Snake類別 建構蛇 實例instance food = Food() next_turn(snake, food) window.mainloop()
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